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The Godfather I joined the Godfather team after the original PS2 and Xbox versions had shipped in order to help with the next-generation efforts. I acted mainly as an object artist for the Xbox 360 version, up-rezzing existing assets and creating additional damage states for destructible objects, as well as helping out with object placement and population. For the PS3 version, I was the sole object artist, continuing to up-rez objects and creating new destructible and mission-specific objects found only in The Don's Edition. On the Blackhand Edition, I worked with our outsourcing partners to optimize and streamline objects and the environment to fit into the Wii's smaller memory footprint. Back to main page. |