The Godfather




I joined the Godfather team after the original PS2 and Xbox versions had shipped in order to help with the next-generation efforts. I acted mainly as an object artist for the Xbox 360 version, up-rezzing existing assets and creating additional damage states for destructible objects, as well as helping out with object placement and population.

For the PS3 version, I was the sole object artist, continuing to up-rez objects and creating new destructible and mission-specific objects found only in The Don's Edition.

On the Blackhand Edition, I worked with our outsourcing partners to optimize and streamline objects and the environment to fit into the Wii's smaller memory footprint.

Back to main page.







Contact Jonathan Hackett

Back to main page